The results have been promising. Computational media has achieved consistently high gender equity, for example. As of spring 2017, computer science was comprised of only 24 percent women, whereas women made up 52 percent of the computational media students. That might give it the greatest proportion of women among accredited computing undergraduate majors in the country. Ethnic diversity is also better: 11 percent of computational media students are black and 9 percent are Hispanic, compared to 6 and 5 percent, respectively, in CS.
But that apparent victory might be a pyrrhic one. All the anxieties that plague the anonymous Googler also afflict programs like ours, which provide part of the funnel to tech companies like Google. As computing rose from the dot-com ashes in the mid-2000s, enrollments skyrocketed. But computational media remains small—a tenth the size of computer science, and shrinking in total number and percentage of overall computing students during the same years CS has been on the rise. As a part of that decline, it appears to be losing men to computer science in particular, and perhaps falsely inflating the program’s claims to gender equity in the process.
When it was designed, computational media hoped to attract students with an interest in areas that blend computing and creativity, among them film, the web, television, games, and
Article source: https://www.theatlantic.com/technology/archive/2017/08/why-is-tech-so-awful/536052/
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